{"name":"Revjak the Defiler","size":"large","type":"undead","tag":"Minotaur","alignment":"Chaotic Evil","hitDice":"1","armorName":"natural armor","shieldBonus":0,"natArmorBonus":6,"otherArmorDesc":"10","speed":"30","burrowSpeed":"0","climbSpeed":"0","flySpeed":"0","hover":false,"swimSpeed":"0","customHP":true,"customSpeed":false,"hpText":"187","speedDesc":"30 ft.","strPoints":"22","dexPoints":"11","conPoints":"19","intPoints":"12","wisPoints":"18","chaPoints":"14","blindsight":"0","blind":false,"darkvision":"120","tremorsense":"0","truesight":"0","telepathy":0,"cr":"12","customCr":"0 (10 XP)","customProf":2,"isLegendary":true,"legendariesDescription":"The commoner can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The commoner regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the commoner can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the commoner can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The commoner can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the commoner's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the commoner's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the commoner dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities":[{"name":"Regeneration","desc":"[MON] regains 20 hit points at the start of its turn if it has at least 1 hit point. This effect does not work if [MON] is within 5 ft of a holy relic of some power or if his defiling amulet has been destroyed."},{"name":"Spiritual Weapon","desc":"[MON] can animate the Axe of Defiling to act as an individual combatant. It rolls initiative separately, but can be wielded normally by [MON]. On its turns it makes an Axe of Defilement attack. A character can physically break the Axe of Defiling with a successful DC 30 Athletics (Strength) check."},{"name":"Horn Bells","desc":"Revjak's footsteps and movement are clearly audible to a range of 60 feet."},{"name":"Innate Spellcasting","desc":"The [MON]'s innate spellcasting ability is Wisdom (spell save DC [WIS SAVE], [WIS ATK] to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\n> at will: _toll the dead_\n> 3/day each: _bane, dominate person_"},{"name":"Charge","desc":"If [MON] moves for at least 20 feet before making an attac, the attack does an additional [2D8] damage, and the target must succeed on a DC 18 Strength saving throw or be knocked prone."}],"actions":[{"name":"Withering Claws","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [STR 2D10] slashing damage. The target must make a DC 16 Constitution saving throw. On a failed save, the target's level of the Defiling Plague increases by 1.\nLevel 1: The creature cannot add its strength of Dexterity modifier to rolls, including damage rolls.\nLevel 2: Additionally, the target has disadvantage on saving throws against [MON]'s spells.\nLevel 3: Additionally, the target's hit point maximum decreases when it loses health."},{"name":"Axe of Defiling","desc":"_Melee Weapon Attack:_ [STR ATK] to hit, reach 5 ft., one target. _Hit:_ [WIS 1D10] slashing damage. The target must succeed on a DC 15 Charisma saving throw or one of their magic items, if any, loses its properties until the Amulet of Defilement has been destroyed. If another target if standing within 5 ft. of the first and the attack roll would also hit that target, they take the same amount of damage but do not have to roll the saving throw."},{"name":"Cacophony of Bells (Recharge 5-6)","desc":"[MON] begins thrashing and ringing the bells on his head, building to a discordant cacophony. This is canceled if Revjak moves before his next turn. At the beginning of his next turn, every creature within 10 feet of Revjak must succeed on a DC 17 Constitution saving throw, taking [10D10] necrotic damage on a failed saving throw, half as much on a success."},{"name":"Multiattack","desc":"[MON] makes two makes two melee attacks."}],"bonusActions":[{"name":"Axe of Defilement","desc":"The Axe of Defilement makes an attack."}],"reactions":[],"legendaries":[{"name":"Withering Claw","desc":"[MON] makes a withering claw attack."},{"name":"Ring Bells (Recharge 5-6)","desc":"[MON] pulls a cord to ring the great bells at the top of the church tower. Every creature that can hear them ring must succeed on a DC 17 Constitution saving throw or gain the deafened condition."},{"name":"Axe of Defiling","desc":"Reveal makes an Axe of Defiling attack."}],"mythics":[],"lairs":[],"regionals":[],"sthrows":[{"name":"con","order":2},{"name":"wis","order":4}],"skills":[{"name":"intimidation","stat":"cha","note":" (ex)"},{"name":"perception","stat":"wis","note":" (ex)"},{"name":"religion","stat":"int","note":" (ex)"}],"damagetypes":[{"name":"cold","note":" (Resistant)","type":"r"},{"name":"necrotic","note":" (Resistant)","type":"r"},{"name":"poison","note":" (Immune)","type":"i"},{"name":"radiant","note":" (Resistant)","type":"r"}],"specialdamage":[],"conditions":[{"name":"deafened"},{"name":"exhaustion"},{"name":"frightened"},{"name":"poisoned"}],"languages":[{"name":"Common","speaks":true}],"understandsBut":"","shortName":"Revjak","pluralName":"","doubleColumns":false,"separationPoint":0,"damage":[]}